![]() ![]() Themes are woven throughout Furioso that repeatedly force the reader to question what they believe to be true. Roterra’s continual perspective shifts reflect Furioso as well. Angelica, in particular, draws inspiration from the protagonist of Furioso who takes fate into her own hands. The journey matters, not the destination. In the story, stereotypes are turned on their heads as wizards and magical creatures share the scene with knights and princesses. From the Odyssey to Shakespeare, folk tales from throughout history showcase the hero’s journey to control the chaos around him.įor Roterra, the most influential of these classic stories was “ Orlando Furioso,” the epic poem from Ludovico Ariosto. Roterra’s story sprung from a confluence of art and literature. Inspiration 2: Orlando Furioso and Fractured Fairytales Soon you will know if we have found the right balance. We want players to have to think about how to get their characters where they need to go. In our game, we plan to allow the player to feel awe but also to be challenged. However, do “beautiful” puzzles, mean great user experiences? Some puzzles in games aren’t very difficult. Among his many drawings, we especially looked to “House of Stairs.” Recent games have popularized this aesthetic in mobile gaming, applying his unique and mind-boggling landscapes to puzzle designs and more. Our discussions around creating a game environment where the ground literally moved under a character’s feet brought immediate connections to M.C. Inspiration 1: MC Escher & Beautiful Puzzles When conceptualizing and refining ideas for our next game, our design team took inspiration from many sources. While Roterra has evolved into its own beast, we wanted to look back down the line to see where some of its now-core concepts sprung from. Tell us what you want to know about by sending us a message or finding us on social media. Welcome to the first of many Roterra-specific game development blogs coming up! Currently, we plan to release a series of blogs on the world, the characters, and the process of making the game itself. ![]()
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